Combines all inputs into one single output following the operation pattern.
- Add: Adds together in a simple sum.
- Max: Gets the maximum value of all inputs.
- Min: Gets the minimum value of all inputs.
- Height Based: Uses a technique to blend the values according to their height, applying a smoothness amount defined by the BlendFactor. This mode is normally used to blend different textures according to their height map, which allows for a smoother transition between them. However it can also be applied into height maps itself. see references
- Normalized Multiply: Will first normalize all inputs into the range of 0 to 1 and then multiply them together. The output will be in the scale of 0 to 1. Recommended to, if needed, remap the range to the desired Minimum and Maximum Value