This node modifies the input height map to generate a step-like structure. The parameters useful are:
- Mode: Selects which mode should be used to generate each step.
- By Distance: Uses the Distance parameter to generate a new step of that height.
- By Count: Uses the Steps parameter and will generate as many steps as there are defined. The height of each step will be automatically calculated.
- Steepness: Defines how steep the level transition will be. A value of 0 will be the original noise, while a value of 1 will be fully vertical.
- Flatness: Defines how flat each level will be. A value of 0 returns all the variation of the original noise, while a value of 1 will be a fully flat ground.
- Level Variance: Adds a random amount of height (no greater than the size of each level) at each step to add variation.
The input Mask, can be used to define areas where the filter shouldn’t affect the terrain.