I’m extremely lost | I cannot understand anything | I don’t know how to do X
I highly recommend to check out the included samples. It has an example of a textured terrain on each of the pipelines, with vegetation and physics objects. There’s also an included displacement particle system scene for built-in to move the grass around. You can use and test with those assets to get a hang of how/what can be done.
I want to do a custom implementation of X thing, but I can’t figure it out
First check the code and the already prexisting implementations. You might find some useful information and already written code that you can base your ideas from. If with that it’s still not enough head out to Scripting to see small tutorials on how to make your own implementation.
error: The type or namespace name “….” could not be found.
Make sure you have these dependencies installed and up to date:
- “com.unity.burst”: “1.8.11”
- “com.unity.collections”: “1.4.0”
- “com.unity.render-pipelines.core”:”12.1.15”
- “com.unity.searcher”: “4.9.2”
- “com.unity.shadergraph”: “12.1.15”
World has no detail | World has too much detail
If you find yourself with a terrain with too much detail or almost none, you might be in one of the three situations:
- Scales are too big or too small: You might have a noise layer with the wrong scale. A scale too small will compress the noise and make all ridges really close to each other. The same way, a scale too big will make the ridges to far from each other and maybe not even visible in scene. With a mesh scale of a 1000 units, you will need a scale that fits, around 400-500 units.
- Min Max is too big or too small: The noise gets scaled according to the min max value. Scale it up and down to fit. With a mesh scale of a 1000 units, you will need a min max that fits, around 0 to 200-300 units.
- Too many octaves: There are cases where the additional octaves will make the whole terrain over detailed. Reduce the amount of octaves or play with lacunarity and persistence to better fit your needs.
I need more help!
Join our discord server for direct support, you will find that it’s faster to ask there than to figure out somethings!